Thursday, September 21, 2006

Updated Game to SDL.NET

Well, due to the high requirements to run/play the game, I decided to convert it to SDL.NET. In addition, I also backed it down to .NET 1.1 so people lacking .NET 2.0 can play the game without having to install .NET 2.0.

Converting was really simple. Minus a few things. For example, SDL.NET does not have a TextBox control like I found in XNAExtras. So, instead of a nice TextBox with automatic text wrapping, I simply wrote text to the screen and had to wrap it myself.

This was a fun experiment and I think I will stay with SDL.NET for now. I may take another look at XNA when the final version is released. But for now, the beta is kind of a headache.

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